![]() Think of moving the viewer through the story in a transportive way, almost like teleportation, as opposed to cutting scene-to-scene, shot-to-shot.Cuts and transitions don’t exist in VR cinema.Realize we have to drop almost every thought we’ve had with editing.Recognize the restraints of tight spaces for gear and detail.Think of locations where your viewer would be wowed by the panoramic vista.In post, consider score and sound design you’ll not be guiding the audience through the story in a linear fashion, so think of the soundtrack as part of the immersive experience, especially using diegetic vs.You’ll only be able to use a lavalier mic as opposed to a boom operator.Recognize what sorts of equipment you’ll need (or not), as well as an operator with the right skills a gaffer who knows how and where to hide lights. Consider your DP and their department. ![]()
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